In this post we will see how to build "pinch to zoom" functionality to zoom in an image in RubyMotion.
First let's add a UIViewController that is initialized with an image.
1class ImageViewController < UIViewController 2 def initWithImage(image) 3 @image = image 4 end 5end
UIScrollView and UIImageView
Now, we will add a UIScrollView with frame size set to full screen size and some other properties as listed below.
1scrollView = UIScrollView.alloc.initWithFrame(UIScreen.mainScreen.bounds) 2scrollView.scrollEnabled = false 3scrollView.clipsToBounds = true 4scrollView.contentSize = @image.size 5scrollView.minimumZoomScale = 1.0 6scrollView.maximumZoomScale = 4.0 7scrollView.zoomScale = 0.3
Create a new UIImageView and add it to the scrollView created above.
1imageView = UIImageView.alloc.initWithImage(@image) 2imageView.contentMode = UIViewContentModeScaleAspectFit 3imageView.userInteractionEnabled = true 4imageView.frame = scrollView.bounds
We are setting the image view's content mode to UIViewContentModeScaleAspectFit. Content mode can be set to either UIViewContentModeScaleToFill, UIViewContentModeAspectFill or UIViewContentModeScaleAspectFit depending on what suits your app. By default, contentMode property for most views is set to UIViewContentModeScaleToFill, which causes the view’s contents to be scaled to fit the new frame size. This Apple doc explains this behavior.
We need to add the above imageView as a subview to our scrollView.
1scrollView.addSubview(imageView) 2self.view.addSubview(@scrollView)
This is how our controller looks with all the above additions.
1class ImageViewController < UIViewController 2 3 def initWithImage(image) 4 @image = image 5 scrollView = UIScrollView.alloc.initWithFrame(UIScreen.mainScreen.bounds) 6 scrollView.scrollEnabled = false 7 scrollView.clipsToBounds = true 8 scrollView.contentSize = @image.size 9 scrollView.minimumZoomScale = 1.0 10 scrollView.maximumZoomScale = 4.0 11 scrollView.zoomScale = 0.3 12 scrollView.delegate = self 13 14 imageView = UIImageView.alloc.initWithImage(@image) 15 imageView.contentMode = UIViewContentModeScaleToFill 16 imageView.userInteractionEnabled = true 17 imageView.frame = scrollView.bounds 18 init 19 end 20 21end
ScrollView delegate
We must set a delegate for our scroll view to support zooming. The delegate object must conform to the UIScrollViewDelegate protocol. This is the reason we are setting scrollView.delegate = self above. The delegate class must implement viewForZoomingInScrollView and scrollViewDidZoom methods.
1def viewForZoomingInScrollView(scrollView) 2 scrollView.subviews.first 3end 4 5def scrollViewDidZoom(scrollView) 6 if scrollView.zoomScale != 1.0 7 scrollView.scrollEnabled = true 8 else 9 scrollView.scrollEnabled = false 10 end 11end
These two methods added above allow the scrollView to support pinch to zoom.
Supporting orientation changes
There is one more thing to do if we want to support orientations changes. We need to add the following methods:
1def shouldAutorotateToInterfaceOrientation(*) 2 true 3end 4 5def viewDidLayoutSubviews 6 @scrollView.frame = self.view.bounds 7end
We have to set the scrollView's frame to view bounds in viewDidLayoutSubviews so that the scrollView frame is resized when the device orientation changes.
That's it. With all those changes now our app supports orientation change and now we are able to pinch and zoom images.